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Hop Hop Bunny

Hop Hop Bunny

Hi, kids! How about learning Maths in a fun way? Let me introduce myself. I'm Fast Bunny, but I still need your help. My goal is to catch carrots. I spend a lot of energy. I'm starving, and I hope you help me hop the squares to get to the carrots: my favorite food. Hummmm, yummy!!! Find me a safe way to get to the right place. Focus and go ahead. 🐰🥕 🐰🥕

Teacher's support

Teacher’s tips

Level of Education Elementary School

Subjects Mathematics


Age 06 to 09 years old

Daily in the classroom, it is necessary to motivate the kids to be interested in mathematics, teaching them the theory and considering that they need to be taken into an imaginative and playful context. Learning in a fun way is much better.

Teachers must develop strategies so students learn the content with fun and motivating activities. Educational games are an essential tool so kids can expand their knowledge and work with the content discussed during the classes. The applicability of the contents implicit in the games is necessary to reinforce their understanding. The game "HOP HOP BUNNY" motivates the kid to assimilate addition and subtraction since it asks the kid to do the math to get to destiny. This game is excellent for logical and mathematical thinking, increasing cognitive skills.

When a kid plays this game, they will define the probabilities to get to the target, stimulating their attention and curiosity and promoting the reinforcement of the mathematics content. Mathematics classes can't only be in the classroom, limited to the whiteboard and the exercises on a book. It is possible to use platforms that help in the learning process. It is interesting to use different activities and personalize

them according to the students or groups with similar characteristics. Overcoming obstacles gives students a great sensation, which makes the class challenging. It is essential to highlight that schools need to be aware of new technologies and methods.

Pedagogical goals

  • To calculate the path of the bunny to get to its target (carrot);
  • To overcome the obstacles to conquer the target;
  • To select the best way to get to the goal;
  • To use the arrows to go through the path and get to the target;
  • To learn the notion of left and right;
  • To exercise motor coordination;
  • To increase abilities and competencies in mathematical and logical contexts;
  • To have fun while learning the content;
  • To relate the number of probabilities between the best, the possible, and the impossible paths;
  • To allow the students to express themselves as dialogic subjects and to build their identity by being curious, making hypotheses, exercising their creativity in the classroom through many experiences provided by diverse strategies, and widening their knowledge.
  • To experience at-school and at-home interactive activities and likewise use games to help their evolution in the learning process and as social individuals.
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